


These screengrabs are part of a vast pool of sound reactive stuff I’ve been working on over the past year, which is finally getting into a presentable form.
After a long haitus, I completely rebuild the old award winning RBVJ in Processing – but it wasn’t as simple as I anticipated, and it’s still not 100% stable. Once it is I will release the code.
I’m not a programmer, I’m a designer/artist, whatever. However I do enjoy quite a few aspects of programatic design – the fact that code can lead you to unexpected places and taking on a life of it’s own can really surprise you.
I am really most inspired by the visuals of Raster Norton and Ali Demirel, which are pretty close to my own work in both style and substance. I’ve also been thinking plenty about space and I think, along with minimalism, these theme play out a lot in my work. I think the graphics also reflect the way my music production is moving.
I have always believed that club graphics should simple – there is too much noise in the world already – and the simplicity of the graphics allows us to go with the music and find meaning on our own, rather than being shoved down a visual mishmash. Not that these kind of graphics should necessarily be just shown in a club context, but that’s another whole conversation.
The plan is to combine the visuals with my live music/DJ sets – eventually controlling both light and sound through Ableton/OSC/Max.
Soon on a wall/dancefloor in Berlin. And beyond.
Project Links:
Gallery: Here’s the first of a three part set of screengrabs from my work:
http://radarboy.com/george/visuals1.html
Video: (Coming Soon – next week hopefully)
Some technical stuff:
I’ve decided to totally ditch Flash – it is just too verbose, annoying and slow. I actually considered moving completely over to Open Frameworks for speed, but eventually decided Processing was the best bet. Given the strides being made in ProcessingJS – the JavaScript port of Processing, the recent launch of Processing for Andoid and news that Processing 2 will be even better friends with OpenGL. Open Frameworks’ inability to publish on the web was also a clincher. Anyway, I digress.